Product Designer & Educator 
Los Angeles, CA.
INFO 
ARCHIVE
Betty Pham






FOUR.ONE. (Furniture, 2024) A dining set inspired by my Vietnamese-American upbringing. Each seat represents a member of my family. This piece is designed to create an intimate seating arrangement akin to the casual and comforting dining settings of Vietnamese homes, restaurants and cafes. The stools are low to the ground, evoking the laid-back nature of these places. A sinuous tabletop encourages guests to sit in close proximity, drawing the individuals to a shared place. Four become one.
INTO (Tabletop Game, 2025) INTO is a tabletop game that fosters open communication and intimate relationships. It addresses sexual wellness from a holistic perspective, guiding couples to work together to understand each other physically and emotionally. Featuring an original gameplay and graphics made in collaboration with Edgar Casarin,  INTO is a thoughtfully designed experience that breaks the stereotype of raunchy and novelty sex toys. It paves a path for beautiful and meaningful sex products that can proudly exist on top of the nightstand, not hidden inside it.  
Modular Uniforms (Apparel, 2025) A functional apparel collection designed for students and those transitioning from school to career-life. This capsule collection addresses sustainability by reimagining the clothes we wear daily and finding new ways to style them. Inspired by my own experience of wearing school uniforms throughout my life, I sought to design a uniform that left room for creativity and play—something that is functional for everyday, but can be adapted for any occasion. Whether they’re changing into something cute to hangout with friends after school or getting ready for their first big job interview, these garments are meant to grow and change with the wearer, not only throughout the day, but throughout their lifetime.  
Creature Collection for Jonathan Louis (Furniture, 2023) This furniture collection was designed in a collaborative class sponsored by Jonathan Louis. The design brief was to push the brand into a novel direction to appeal to a new market. The creature collection speaks to Generation Z’s boldness and uniqueness. Every piece in the collection has an animated quality and personality of its own, with all of them coming together to create a whimsical playful world. The creature collection features three bold conversation pieces, designed with Gen Z’s loud and proud voices in mind.
Cardboard Clock Radio (Consumer Electronics, 2025) A flatpack clock radio challenges the way we think about electronics design. Designed with end-of-life in mind, this cardboard electronic housing reduces the carbon emissions by 78% compared to plastic ABS housing. All internal supports are die-cut cardboard for easy assembly and disassembly. Soy ink printing and starch glue make the housing 100% biodegradable. 
gento (Consumer Electronics, 2024) gento is an approachable toy for people who are looking to introduce intimate touch into their lives and is especially friendly for those healing from physical or emotional trauma. featuring variations in softness and hardness, and large and small surface areas, gento’s shape leaves room for the user to experiment and play. gento can be enjoyed solo or with a partner to engage in a shared learning experience.